Early in 2013, Tyler started a Kickstarter to raise funds for full-time development on some core features of HabitRPG, including the mobile apps, the party system, avatar customization (skin tone, hair color, build, etc), boss battles, mounts, and integration with popular and social productivity services (such as Google Calendar and Fitbit).
Incentives offered to Kickstarter backers included access to beta testing (open access now at beta.habitrpg.com ), large amounts of Tokens (now known as gems), their name listed on the GitHub wiki (this has been modified to the Hall of Patrons), various pieces of a contributor-only set of armor, a special mount and pet, and, of course, Tyler's gratitude. Custom t-shirts were also incentives at higher tiers, as was one custom in-game item, named and described in the backer's honor, with stats of their choosing.
All those who contributed to the Kickstarter are listed within the HabitRPG website in the Hall of Patrons, located within the Social tab.
Starting at the $5 tier, backers received gems. Backers who pledged larger amounts also received the items shown in the table below. Since the Kickstarter campaign has finished, there is no way for newer players to earn these items. The $300 backer level allowed backers to design a Legendary Equipment item.
Non-Playing Characters (NPCs)Editar
Equipment and Quest LinesEditar
Four pieces of equipment were designed by high-pledge Kickstarter backers. Each piece was given to those backers automatically and are available to all players via specific equipment quests.
To prevent spoilers, the list of Legendary Equipment has been hidden.
|Nameless Helm||Attack of the Mundane|| +25 to STR
+25 to INT
|Stephen Weber's Shaft of the Dragon||Vice|| +25 to STR
+25 to PER
|Mustaine's Milestone Mashing Morningstar||The Golden Knight|| +25 to CON
+25 to PER
|Jean Chalard's Noble Tunic||The Moonstone Chain|| +25 to CON
+25 to INT
The initial goal for funding was set to US$25,000. This was exceeded, reaching US$41,191 with 2,817 people showing interest in the project. After the initial goal was met, further features were added as stretch goals, including:
- Priority and difficulty settings
- Task icons
- The class system