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The Rogue is a class that citizens of Habitica can select when they reach level 10. Rogues earn more gold and have an increased chance to find drops.

BenefitsEditar

  • As a beginner in HabitRPG, players will have a lot of items to buy as they progress through the levels. Earning more gold will help them to obtain relatively quickly the best equipment for their adventure. Having more gold also makes it easier to buy health potions, which are useful for players who struggle with unfinished Dailies and negative Habits.
  • Rogues have a skill that grants gold and experience and scales with task value. As task value has no cap, Rogues are able to level and gather gold extremely quickly!
  • Rogues are able to buff their party members' Perception, helping them find more items and gain more gold.
  • Players will be able to relax a little on missed Dailies, as they can use the Stealth skill to dodge damage at the end of the day. This is also useful during a boss quest to prevent the boss from inflicting damage to your party members because of your own missed Dailies. (However, players that need to use this consistently may wish to reconsider their Dailies list!)
  • The Rogue's higher drop rate can speed up collection quests, where players need to find a certain amount of items.
  • Increased drop rates also make it easier for the player to achieve the Beast Master achievement, as well as making it easier to turn pets into mounts.

In short, the Rogue is a good class for those who are not interested in becoming a Healer, but still want to be able to survive relatively well while gaining lots of items and GP when a task is completed. This is ideal for people who want to unlock the best possible gear as soon as possible. This also benefits people who have custom Rewards and people attempting to earn the Beast Master achievement.

SkillsEditar

  • Consulta las páginas Habilidades y potenciadores para más información sobre el funcionamiento de las habilidades y los potenciadores.
  • Todos los efectos de las habilidades se basan en los atributos del que lanza la habilidad en el momento de hacerlo, no en los atributos de los demás compañeros de equipo.
  • Algunas habilidades también se ven afectadas por el valor de la tarea sobre la que se lanzan.
  • Ciertas habilidades ajustan el valor de la tarea sobre la que se lanzan. No tienen ningún efecto continuo sobre la tarea.
  • Las habilidades nunca marcan una tarea como completada. No tienes que completar una tarea antes o después de usar una habilidad sobre la misma. Puedes usar una habilidad tanto sobre tareas completadas como sobre tareas sin completar.
  • Todas las habilidades que potencian al equipo también potencian al lanzador, salvo que se indique lo contrario.
  • Los potenciadores se aplican de forma inmediata y persisten hasta el siguiente Cron de cada miembro del equipo.
  • Las habilidades no afectan a las misiones, salvo que se indique lo contrario.
  • Consulta la sección "Habilidades y Potenciadores" en la Herramienta de Visualización de Datos de Usuario para aprender más sobre el efecto exacto que tendrá cada habilidad cuando la uses.

Pickpocket
MP Cost 10 MP
Unlock Level 11
Target Task
Description You rob a nearby task. You gain gold! (Based on: PER)
Maximize Effects To increase the effects, maximize your PER.
Critical Hit? Does not occur.
Notes Cast on a task to gain gold. Does not affect the task in any way.
Calculation Bonus = (Task Value + 1) + (PER * 0.5)

(If Task Value < 0, then Task Value will be set to 0)
Gold = 25 * Bonus / (Bonus + 75)

Examples For a Green task with value = 4, and PER = 25, Bonus = 18, so Gold = 5

For a Green task with value = 4, and PER = 125, Bonus = 67.5 so Gold = 12

Changes Weaker at very high stats

Uses diminishing returns
Is not capped at 25, but diminishing returns will give a similar effect.

Backstab
MP Cost 15 MP
Unlock Level 12
Target Task
Description You betray a foolish task. You gain gold and XP! (Based on: STR)
Maximize Effects To increase the effects, maximize your STR.
Critical Hit? To increase the chance of a critical hit and to increase the effects of the critical hit (i.e., to increase the effects of the skill if a critical hit occurs), increase your STR.
Notes Cast on a task to gain gold and Experience. Does not affect the task in any way.
Calculation Bonus = (Task Value + 1) + (STR * 0.5)

(If Task Value < 0, then Task Value will be set to 0)
XP = 75 * Bonus / (Bonus + 50)
Gold = 18 * Bonus / (Bonus + 75)
There is a 30% chance of getting a critical hit which will increase the XP and gold earned.

Examples For a Green task with value = 4, and STR = 25, Bonus = 18, so Gold = 3 and XP = 19

For a Green task with value = 4, and STR = 125, Bonus = 67.5 so Gold = 9 and XP = 43

Changes Does not change the task value

Weaker
Uses diminishing returns
Is not capped at 75 XP and 18 gold, but diminishing returns will give a similar effect.

Tools of the Trade
MP Cost 25 MP
Unlock Level 13
Target Party
Description You share your talents with friends. Your whole party gains a buff to Perception! (Based on: Unbuffed PER)
Maximize Effects To increase the effects, maximize your PER with attribute points or gear (buffs to PER will not make this skill stronger).
Critical Hit? Does not occur.
Notes Increases the PER of every player in the party.
Calculation PER increase = Unbuffed PER * 100 / (Unbuffed PER + 50)
Examples For unbuffed PER = 25, you and your party will get a PER increase of 33

For unbuffed PER = 125, you and your party will get a PER increase of 71

Changes Much stronger (because PER has a relatively weak effect on drops and GP earnings)

Uses diminishing returns
It is not capped at 100, but diminishing returns will give a similar effect
Uses unbuffed stat to determine the strength of the skill

Stealth
MP Cost 45 MP
Unlock Level 14
Target Player
Description You are too sneaky to spot. Some of your undone Dailies will not cause damage tonight, and their streaks/color will not change. (Cast multiple times to affect more Dailies)
Maximize Effects To increase the effects, maximize your PER.
Critical Hit? Does not occur.
Notes Cause a certain number of uncompleted Dailies to be ignored by Cron: their streaks will not reset, their value/color will not change, they will not cause damage to the player or to party members on a boss quest. The number of Dailies that have been hidden by Stealth can be seen on your User > Stats page.
Calculation Coming soon
Examples Coming soon
Changes Weaker (a single cast will hide at most 50% of your due Dailies)

No longer wasted on Grey Dailies
Uses diminishing returns
Bug fix: when Stealth hides a due Daily, the Daily's checklist items are now unticked by Cron

EquipmentEditar

Rogues wield a weapon in each hand; while they can use shields from the Warrior and Healer class and the two handed staff from the Mage class, only Rogue weapons give a class bonus. The weapon that is used in the shield-hand slot is purchased separately.

It costs 1340 gold to buy every piece of basic Rogue gear. The World Event sets each cost 310 gold.

Name

Appearance

Cost (Gold)

Effect Description Notes
 
Dagger
Dagger
0 Confers no benefit. A rogue's most basic weapon. Starting gear.
Short Sword
Shortsword
20 Increases STR by 2. Light, concealable blade.
Scimitar
Scimitar
35 Increases STR by 3. Slashing sword, swift to deliver a killing blow. Requires Short Sword.
Kukri
Kukri
50 Increases STR by 4. Distinctive bush knife, both survival tool and weapon. Requires Scimitar.
Nunchaku
Nunchaku
70 Increases STR by 6. Heavy batons whirled about on a length of chain. Requires Kukri.
Ninja-to
Ninja-to
90 Increases STR by 8. Sleek and deadly as the ninja themselves. Requires Nunchaku.
Hook Sword
Hooksword
120 Increases STR by 10. Complex weapon adept at ensnaring and disarming opponents. Requires Ninja-to.

Spring Fling 2015

Name

Appearance

Original Cost (Gold)

Effect Description
Exploding Squeak
Shield special spring2015Rogue
80 Increases Strength by 8. Don't let the sound fool you - these explosives pack a punch.
Squeaker Robes
Broad armor special spring2015Rogue
90 Increases Perception by 15. Limited Edition 2015 Spring Gear! Furry, soft, and definitely not flammable.
Fireproof Helm
Head special spring2015Rogue
60 Increases Perception by 9. Limited Edition 2015 Spring Gear! Fire? HAH! You squeak fiercely in the face of fire!
Yellow Mouse Ears
HeadAccessory special spring2015Rogue
20 Confers no benefit These ears steel themselves against the sound of explosions.

Grand Gala EquipmentEditar

This table shows the special class gear from the previous Grand Galas. This equipment is available in the Seasonal Shop which opens during each Grand Gala.

Year/Grand Gala/Item Set Weapon Armor Head Shield Accessory
2014
Fall Festival
Vampire Smiter
Silver stake left
Silver Stake
Bloodred robes
Bloodred Robes
Bloodred hood
Bloodred Hood
2014
Summer Splash
Roguish Pirates
Weapon special summerRogue
Pirate Cutlass
Broad armor special summerRogue
Pirate Robes
Head special summerRogue
Pirate Hat
HeadAccessory special summerRogue
Roguish Eyepatch
2014
Spring Fling
Stealthy Kitty
Hookclaws
Hook Claws
Sleekcatsuit
Sleek Cat Suit
Stealthykittymask
Stealthy Kitty Mask
Purplecatears
Purple Cat Ears
2014
Winter Wonderland
Ski-sassin

SkisassinPoleL

Ski-sassin Pole

SkisassinParka

Ski-sassin Parka

SkisassinHelm

Ski-sassin Helm

2015
Winter Wonderland
Icicle Drake
Weapon special winter2015Rogue
Ice Spike
Broad armor special winter2015Rogue
Icicle Drake Armor
Head special winter2015Rogue
Icicle Drake Mask
2015
Spring Fling
Sneaky Squeaker
Weapon special spring2015Rogue
Exploding Squeak
Broad armor special spring2015Rogue
Squeaker Robes
Head special spring2015RogueFireproof Helm HeadAccessory special spring2015Rogue
Yellow Mouse Ears

Guides and ResourcesEditar

de:Schurke

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